﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using System.IO;

namespace FierceWar
{
	public class CreateMapScreen : BuildMapScreen
	{
		public CreateMapScreen(GameResources resources, List<EventHandler> screenEvents)
			: base(resources, screenEvents)
		{
		}
	}
}
